Posts Tagged ‘aura’

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Paladin Aura Dreams….

December 24, 2008

I’m really happy about the proposed new spell, Hand of Reckoning.  A lovely 30 yard damage ‘pull’.   I was missing my mana tap!!!  While reading about the changes in 3.0.8, it got me thinking about another aspect of the Paladin that could be tinkered with, their Aura’s.  Blizzard seem to be shaking all the classes up atm so I am sure Aura changes will have been discussed.

I’ve played Warhammer Onlines excellent ‘Chosen’ tanking class, if WOW wasn’t so awesome I’d be playing WAR.  The Chosen are based on an Aura mechanic, their Aura’s are more slightly more powerful than WOW’s Paladins because they are core to their game play.  Playing Chosen for a few weeks  got me thinking…. Blizzard could steal the Chosen idea and improve it (WHAT!!! they’d never do that… would they?!!). 

So here is my spin on how they could do this.  The Chosen Aura’s are on a 12 second cooldown, and their affects last 5 seconds after they are replaced with another aura.  This means you can have 3 Aura’s active at once for a small period if you time it right.   If Blizzard treated their Aura’s the same way, extended the residual affect time (10 seconds after affect with auras on a 25 second cooldown for example), or copy it.  If they didn’t change the Aura affects and gave the Aura bar an independent cooldown in the same way they have with pet bars then Paladins could weave Aura management into their rotations without changing them.  And this would be the Improvement on the ‘Chosen’ mechanic . 

Doing this would reward players who are skilled, and make game play a bit more active, in the same way that giving Pet classes like the unholy Death Knight, Hunters and Warlock a casting bar rewards more skilled players who manually control their pets.   I suppose some Paladins may balk at the idea of making their gameplay more demanding, but they could leave their single aura on in the same way pet classes leave their pet abilities on autocast. 

I’d love this ‘stolen’ mechanic.  Imagine weaving Devotion, Retribution and a Resistance aura so they were all active at once without affecting your rotations?  That would be well worth a few extra clicks 🙂

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